The Story Behind Panther
Panther did not start as a series.
There was no original plan for eight shapes, no complete roadmap, and no intention to fill a collection with variations.
There was Core.
Then people used it. They told us where it worked, where they got stuck, and what they wanted to try next. We tested, changed, discarded and kept what made sense.
Over time, one product became a family.

Core: Where Panther Began in 2023
Core (Original name: Titan) was the first Panther and the product that established much of Kikuchi’s second-generation design language.
We wanted something closer to the feel of an erect penis: soft and fleshy on the outside, but supported inside.
That was one of the main reasons for using DualDensity™.
If the entire toy was very soft, larger sizes could bend or collapse too easily. If the entire toy was made firmer, the structure improved but the surface lost the flesh-like feel we wanted.
DualDensity™ allowed those two jobs to be separated.
Core itself was deliberately simple.
There are no testicles and no complicated silhouette. The body is relatively straight and clean.
But a perfectly straight, perfectly regular cylinder would look more like an object than a body.
So within that simple profile, we added the kind of slight irregularity that exists in real anatomy: small changes in contour, subtle asymmetry and lines that are not mechanically perfect.
Those imperfections were part of what made Core look genuinely realistic rather than simply smooth and cylindrical.
Together with the hyper-realistic finish and hand-painted detail, Core established the visual and tactile language that we'd continue to use.

Edge: The First Shape Built Around a Real Sticking Point
As Core sold in larger numbers, we started hearing a very specific kind of feedback.
Some users could take the first half comfortably but could not progress much farther.
The problem was not always the diameter itself.
They were reaching a turning point deeper inside and struggling to move a straight Core beyond it.
That led to Edge (Original name: Horn).
The idea was simple: if newer users were having difficulty finding and learning that deeper turn, perhaps the shape itself could help them reach it.
So the curve in Edge was not added simply to make the product look different.
It came from a real point where some Core users were getting stuck.
Testing also taught us something else.
Edge did not become more useful simply by becoming larger.
The people who benefited most from that curved shape were generally still learning that part of the path and did not need very large sizes.
More experienced users, meanwhile, often found the larger curved versions less useful.
So we stopped treating Edge like a shape that needed a complete size ladder.
The current range keeps the smaller sizes where the idea still makes sense.
That became an important lesson for Panther:
A shape does not need to exist in every possible size just because we can make it.

Deep: More Depth Without More Width
Another request started appearing around Core.
Some users wanted to explore more depth, but Core was not long enough.
Going up to something like Core XXL gave them more length, but also much more width.
That was not what they were asking for.
They wanted to go deeper, not necessarily larger.
So we tried a longer, slimmer dildo.
That became Deep (Original name: Odyssey).
Deep is probably the least conventionally realistic shape in the Panther family now.
It does not try to preserve typical anatomical proportions. Length is the main variable.
It was never intended to be the Panther we would recommend to everyone. It exists for a more specific user who wants that particular kind of depth-focused experience.
Later, that direction developed much further in ODYSSEY™.
ODYSSEY™ was not simply an attempt to make Deep longer.
By then, we were looking more closely at the internal path itself: where the turns happen, how direction changes deeper inside, and how flexibility, support and shape can work together when the goal is efficient depth exploration and progression.
Deep was the earlier, simpler answer.
ODYSSEY™ now became the more developed continuation of that idea.

When Panther Started Becoming a Series
At the time Core, Edge and Deep were developed, there was no original plan for an eight-shape collection.
They were individual answers to individual ideas and user needs.
But by then, something was becoming clear.
These products already shared a common language:
- a hyper-realistic surface
- DualDensity™ construction
- realistic visual treatment
- multiple sizes for progression
At the same time, their shapes could create very different experiences.
That was when they started to become Panther Series rather than a few related products.
Ace and Base followed.
Ace and Base: From Individual Products to a Real Family
Ace and Base marked the point where Panther began expanding more deliberately as a collection.
Ace uses a very classic and clear fullness pattern.
The front is easier to enter, the body gradually becomes fuller, reaches its widest section, then narrows again below it.
The sequence is easy to understand in use:
enter, widen, pass the fullest point, then reduce again.
Base went in a more conventional anatomical direction.
Its purpose was not a highly specialized training function. It was intended to be the most realistic dildo within the Panther system.
By this point, Panther was no longer just Core plus a few unusual variations.
It had become a family of realistic shapes that could behave differently while sharing the same overall construction and finish.
Firm: Not Every Shape Has to Begin With a Problem
Firm's development did not begin with one specific user complaint.
It came from our own interest in a real anatomical form: penises with a noticeably larger head and a narrower shaft below it.
That shape creates a very different experience from the rest of Panther, so we wanted to explore it.
Firm places its widest point at the head.
Once the head passes, the shaft gradually becomes narrower.
That is almost the opposite of a progressive taper such as Glide.
During development, however, the larger head created another structural requirement.
It needed more internal support to behave the way we wanted.
So the structure and firmness were adjusted, which led to DualDensity™ Firm.
It was not made firmer simply to create a “harder” version of Panther.
The shape itself asked for more support.

Glide: A True Progression Shape
By this stage, Panther already included straight shapes, curves, extra length, large heads and different realistic proportions.
What it still lacked was a truly continuous progression shape.
That became Glide.
Glide begins smaller at the front and gradually increases in width toward the base.
Instead of meeting one sudden maximum point, the user moves through increasing width over a longer distance.
For many people, the difficulty is not the final size itself. It is the jump between the size they already know and the next one.
Glide stretches that transition out.
That is why it became one of the most useful progression shapes in the Panther range.
A full set of Glide sizes can cover a very long path—from learning deliberate stretching, through larger sizes, and eventually toward the dimensions associated with fisting.
The value of a progression shape is not simply that it gets bigger.
It is that the change between stages becomes easier to understand and work through.

Hooded: Bringing Several Years of Panther Together
Hooded arrived in 2025 and became the newest major Panther shape.
It also feels like a natural closing point for the series.
Unlike Edge or Deep, Hooded was not created to solve one clearly defined problem.
It came from several years of Panther development, testing and player feedback.
Its front has a new foreskin-inspired appearance.
The widest point is also near the front.
From there, the shape grows fuller, reaches that widest section, then narrows again—something it shares with Ace.
After that reduction, however, the toy continues farther back with a relatively straight body, preserving some of the direct movement of Core.
It is also longer, like what we wanted from Deep.
A smaller section of fullness below the head can travel deeper, adding another sensation farther inside without turning the entire toy into one long continuous taper.
Hooded therefore carries several ideas that had already proven useful elsewhere in Panther:
a front transition,
a reduction after the widest point,
a straighter shaft for repeated movement,
and extra usable length.
It is not simply a combination of previous models.
By that point, we had a much clearer understanding of which transitions felt useful, how a longer body could behave, and how different sensations could be placed along one shape without making it unnecessarily complicated.
Hooded became a more mature Panther design built from that accumulated experience.
In that sense, it also became a fitting final major addition to the series.

Panther Was Never Designed All at Once
Looking at Panther today, it is easy to assume the eight shapes were simply planned together and produced from the beginning.
They were not.
Core established the feel and realism of Panther.
Feedback from Core led to Edge.
Requests for more depth without more width led to Deep.
Only then did Panther start to become a true series, with Ace and Base expanding the family.
Firm explored another real anatomical shape.
Glide added a full progression path.
And Hooded brought several years of Panther experience back together in one later design.
What connects the series is not simply that all eight shapes look realistic.
They share the same foundation:
hyper-realistic finish, DualDensity™ structure, and a development process shaped by actual use.
The shapes stayed because each one gave us a reason to keep it.
That is how Panther became a series.
